By James Bowman on 8.2.10 @ 6:02AM
The story is that there's no story.
Movie reviewing isn't what it used to be, I'm sorry to have
to tell you. Criticism has ceased to be an aesthetic exercise and
is now an essay in mass psychology -- or perhaps the sort of
practical anthropology known as marketing. Thus, the
New Republic online recently ran an
article by the estimable David Thomson
under the headline: "Why Is Everyone So Obsessed With
'Inception'? A Theory." Not, in other
words, "Is Inception Any Good?" or "Should You Go See
Inception?" That people want to see it and even
should see it can apparently be taken for granted.
Though perfectly capable of reviewing movies -- I can
particularly recommend his
Have You Seen…? a collection of brief
reviews of a thousand of his favorite pictures – Mr. Thomson
rightly concludes that Christopher Nolan's movie, soaring atop
the box office charts, is more a subject for an alienist than a
critic.
Anyway, I mean to emulate this new, po-mo style of
criticism here. Just as the movie itself consists mainly of
allusions to other movies -- as A.O. Scott
remarks in the New York
Times, it is "as packed with allusions and citations
as a film studies term paper" -- so will my review consist mainly
of reviews of other reviewers, beginning with David Thomson. As I
read his theory -- and I hope he will correct me if I am wrong --
the real (or, rather, unreal) appeal of Inception lies
in a new kind of artistry, namely that of pure cinema utterly
unconnected to anything outside itself in the world formerly
known as "real." What it has to offer is not a picture of
something -- that is, something else -- but a sort of
Kantian ding an sich, the thing in itself, plus a degree
of wit and grace (these are his words) that has the power to make
us forget any lingering soul-hunger we may have for the
old-fashioned kind of movie, namely one which presupposed a
connection to reality.
Sure it's the equivalent of a video game, Mr. Thomson
cheerfully admits, but what's so bad about that?
As I go back to it, and we all will, I think this truth
will emerge, that amid its stunning visions of Paris folding up
like a clever box and cliffs crumbling like abandoned
tenements, it has the panache of a comedy. Leonardo [DiCaprio]
and his gang do a great job with their inane task, but it could
have been Laurel and Hardy getting a piano up those
steps.
Of course, the difference is that both pianos and steps are
recognizable phenomena of our common life. Put them together for
comic effect and you have one thing; put a bunch of imaginary
somnionauts, led by Mr. DiCaprio's Dom Cobb, into an inverted and
metaphysical heist-caper in a computer-generated landscape full
of nothing but artful allusions to other artificial images and
you have, well, quite another. But this truth doesn't really
affect Mr. Thomson's basic point that, when you've got a video
game as pretty and as cleverly designed as Inception, it
gives you a kind of permission (as the psychoanalyst might say)
to abandon our out-dated and unnecessary expectations of
plausibility and verisimilitude: in short, of "reality" -- a word
which can thus henceforth never again be used without its
bodyguard of quotation marks.
Well, maybe so, but I can help thinking of the revealing
comment from Ann Hornaday's
review in the Washington
Post: "Indeed, Inception often plays like the
coolest Ocean's Eleven installment ever made, albeit
with fewer wisecracks and a much trippier caper." That
Ocean's Eleven takes place, ostensibly, in the
real world is an irrelevancy here, since we know how unreal, how
purely cinematic it is, just like Inception. Once having
swallowed the somewhat more timorous fantasy of Ocean's
Eleven, what is to stop us from swallowing the completely
fantastical Inception? Fantasy can now be taken for
granted as the only vehicle for originality and intelligence in
movie-making. See, for instance, Ms Hornaday's further
compliment:
Nolan exemplifies the best kind of filmmaking, unchained
from the laws of time, space and even gravity, but never from
the most basic rules of narrative. Even at its most tangled and
paradoxical, Inception keeps circling back to the
motivation that has driven films from The Wizard of Oz
to E.T.: Cobb, finally, just wants to go home.
There is an important mistake here. "The most basic rules
of narrative," like narrative itself, must refer to action.
Narrative means that something happens, which then
causes something else to happen. Wanting to go home isn't an
action but a feeling, and in this movie, as in so many others
these days, there is only feeling and no action. Or rather, what
actions there are can hardly be disentangled from what are only
the illusions of actions. Why? Because the conversion of action
into illusion is what people are demanding of movies these days
instead of demanding, as they used to do, the conversion of
illusion into action.
That's why the
editorial (again, not a review) in the
Guardian that claims "Nolan is emerging as a master
storyteller" has it exactly wrong. This is just what he's not,
since "story" (a.k.a. "narrative") must take action seriously
enough to acknowledge that it has consequences. One action,
therefore, leads to another. They used to call it plot. The whole
point of dealing in dreams is so that you can dispense with plot,
since in dreams there are no actions in the sense of
things-with-consequences. Anything can happen, and that's the way
this non-story-teller likes it. It's also how audiences
increasing numbers of whose members spend their lives in front of
computer screens seem to like it.
Or, as Tom Shone
wrote in the London Daily
Telegraph, "For all its originality, the movie offers
startling confirmation of a theme that first emerged in James
Cameron's Avatar: audiences have had it with reality."
I'm afraid that's true, except that the theme did not first
emerge in Avatar but decades ago in Star Wars
and the Indiana Jones sagas: fantasies that no longer bothered
even masquerading as reality. Christopher Nolan has done as much
as anyone to advance this anti-reality style of film-making, not
least in
The Dark Knight which proved, even
before Avatar, that phantasmagoria could take the place
of plot and no one would even notice or, if they did notice, care
about it. In case I haven't mentioned it before, I do care. I'm
sure someone else must have said so too; I just can't think of
who at the moment.